vector.backends.awkward module#
Defines behaviors for Awkward Array. New arrays created with the
vector.Array(...)
vector.awk(...)
vector.zip(...)
function will have these behaviors built in (and will pass them to any derived arrays).
Alternatively, you can
vector.register_awkward()
to install the behaviors globally, so that any record named Vector2D
,
Vector3D
, Vector4D
, Momentum2D
, Momentum3D
, or Momentum4D
will have these properties and methods.
The Awkward-Vectors-in-Numba extension is also implemented here, since it requires
two non-strict dependencies of Vector: Awkward and Numba. Awkward’s ak.behavior
manages this non-strictness well.
- class vector.backends.awkward.AwkwardProtocol(*args, **kwargs)#
Bases:
Protocol
- _abc_impl = <_abc._abc_data object>#
- _is_protocol = True#
- class vector.backends.awkward.AzimuthalAwkward#
Bases:
CoordinatesAwkward
,Azimuthal
Azimuthal class for the Awkward backend. See -
to construct azimuthal type objects.
- classmethod from_fields(array: Array) AzimuthalAwkward #
Create a
vector.backends.awkward.AzimuthalAwkwardXY
or avector.backends.awkward.AzimuthalAwkwardRhoPhi
, depending on the fields inarray
.Examples
>>> import vector >>> import awkward as ak >>> a = ak.Array([{"x": [1, 2]}, {"y": [1]}]) >>> az = vector.backends.awkward.AzimuthalAwkward.from_fields(a) >>> az AzimuthalAwkwardXY(<Array [[1, 2], None] type='2 * option[var * int64]'>, <Array [None, [1]] type='2 * option[var * int64]'>) >>> az.elements (<Array [[1, 2], None] type='2 * option[var * int64]'>, <Array [None, [1]] type='2 * option[var * int64]'>)
- classmethod from_momentum_fields(array: Array) AzimuthalAwkward #
Create a
vector.backends.awkward.AzimuthalAwkwardXY
or avector.backends.awkward.AzimuthalAwkwardRhoPhi
, depending on the fields inarray
, allowing momentum synonyms.Examples
>>> import vector >>> import awkward as ak >>> a = ak.Array([{"px": [1, 2]}, {"py": [1]}]) >>> az = vector.backends.awkward.AzimuthalAwkward.from_momentum_fields(a) >>> az AzimuthalAwkwardXY(<Array [[1, 2], None] type='2 * option[var * int64]'>, <Array [None, [1]] type='2 * option[var * int64]'>) >>> az.elements (<Array [[1, 2], None] type='2 * option[var * int64]'>, <Array [None, [1]] type='2 * option[var * int64]'>)
- class vector.backends.awkward.AzimuthalAwkwardRhoPhi(rho: Any, phi: Any)#
Bases:
AzimuthalAwkward
,AzimuthalRhoPhi
Class for the
rho
andphi
(azimuthal) coordinates of Awkward backend.Examples
>>> import vector >>> import awkward as ak >>> a = ak.Array([{"rho": [1, 2]}, {"phi": [1]}]) >>> az = vector.backends.awkward.AzimuthalAwkwardRhoPhi(a["rho"], a["phi"]) >>> az AzimuthalAwkwardRhoPhi(<Array [[1, 2], None] type='2 * option[var * int64]'>, <Array [None, [1]] type='2 * option[var * int64]'>) >>> az.elements (<Array [[1, 2], None] type='2 * option[var * int64]'>, <Array [None, [1]] type='2 * option[var * int64]'>)
- property elements: tuple[ArrayOrRecord, ArrayOrRecord]#
Azimuthal coordinates (
rho
andphi
) as a tuple.Examples
>>> import vector >>> az = vector.backends.awkward.AzimuthalAwkwardRhoPhi([1, 2, 3], [1, 2]) >>> az.elements ([1, 2, 3], [1, 2])
- phi: Any#
- rho: Any#
- class vector.backends.awkward.AzimuthalAwkwardXY(x: Any, y: Any)#
Bases:
AzimuthalAwkward
,AzimuthalXY
Class for the
x
andy
(azimuthal) coordinates of Awkward backend.Examples
>>> import vector >>> import awkward as ak >>> a = ak.Array([{"x": [1, 2]}, {"y": [1]}]) >>> az = vector.backends.awkward.AzimuthalAwkwardXY(a["x"], a["y"]) >>> az AzimuthalAwkwardXY(<Array [[1, 2], None] type='2 * option[var * int64]'>, <Array [None, [1]] type='2 * option[var * int64]'>) >>> az.elements (<Array [[1, 2], None] type='2 * option[var * int64]'>, <Array [None, [1]] type='2 * option[var * int64]'>)
- property elements: tuple[ArrayOrRecord, ArrayOrRecord]#
Azimuthal coordinates (
x
andy
) as a tuple.Examples
>>> import vector >>> az = vector.backends.awkward.AzimuthalAwkwardXY([1, 2, 3], [1, 2]) >>> az.elements ([1, 2, 3], [1, 2])
- x: Any#
- y: Any#
- class vector.backends.awkward.CoordinatesAwkward#
Bases:
object
- lib: module = <module 'numpy' from '/home/docs/checkouts/readthedocs.org/user_builds/vector/envs/latest/lib/python3.12/site-packages/numpy/__init__.py'>#
- class vector.backends.awkward.LongitudinalAwkward#
Bases:
CoordinatesAwkward
,Longitudinal
Longitudinal class for the Awkward backend. See -
to construct longitudinal type objects.
- classmethod from_fields(array: Array) LongitudinalAwkward #
Create a
vector.backends.awkward.LongitudinalAwkwardZ
, avector.backends.awkward.LongitudinalAwkwardTheta
, or avector.backends.awkward.LongitudinalAwkwardEta
, depending on the fields inarray
.Examples
>>> import vector >>> import awkward as ak >>> a = ak.Array([{"theta": [1, 0]}]) >>> l = vector.backends.awkward.LongitudinalAwkward.from_fields(a) >>> l LongitudinalAwkwardTheta(<Array [[1, 0]] type='1 * var * int64'>,) >>> l.elements (<Array [[1, 0]] type='1 * var * int64'>,)
- classmethod from_momentum_fields(array: Array) LongitudinalAwkward #
Create a
vector.backends.awkward.LongitudinalAwkwardZ
, avector.backends.awkward.LongitudinalAwkwardTheta
, or avector.backends.awkward.LongitudinalAwkwardEta
, depending on the fields inarray
, allowing momentum synonyms.Examples
>>> import vector >>> import awkward as ak >>> a = ak.Array([{"theta": [1, 0]}]) >>> l = vector.backends.awkward.LongitudinalAwkward.from_momentum_fields(a) >>> l LongitudinalAwkwardTheta(<Array [[1, 0]] type='1 * var * int64'>,) >>> l.elements (<Array [[1, 0]] type='1 * var * int64'>,)
- class vector.backends.awkward.LongitudinalAwkwardEta(eta: Any)#
Bases:
LongitudinalAwkward
,LongitudinalEta
Class for the
eta
(longitudinal) coordinate of Awkward backend.Examples
>>> import vector >>> import awkward as ak >>> a = ak.Array([{"eta": [1, 2]}]) >>> l = vector.backends.awkward.LongitudinalAwkwardEta(a["eta"]) >>> l LongitudinalAwkwardEta(<Array [[1, 2]] type='1 * var * int64'>,) >>> l.elements (<Array [[1, 2]] type='1 * var * int64'>,)
- property elements: tuple[ArrayOrRecord]#
Longitudinal coordinates (
eta
) as a tuple.Examples
>>> import vector >>> l = vector.backends.awkward.LongitudinalAwkwardEta(5) >>> l.elements (5,)
- eta: Any#
- class vector.backends.awkward.LongitudinalAwkwardTheta(theta: Any)#
Bases:
LongitudinalAwkward
,LongitudinalTheta
Class for the
theta
(longitudinal) coordinate of Awkward backend.Examples
>>> import vector >>> import awkward as ak >>> a = ak.Array([{"theta": [1, 2]}]) >>> l = vector.backends.awkward.LongitudinalAwkwardTheta(a["theta"]) >>> l LongitudinalAwkwardTheta(<Array [[1, 2]] type='1 * var * int64'>,) >>> l.elements (<Array [[1, 2]] type='1 * var * int64'>,)
- property elements: tuple[ArrayOrRecord]#
Longitudinal coordinates (
theta
) as a tuple.Examples
>>> import vector >>> l = vector.backends.awkward.LongitudinalAwkwardTheta(5) >>> l.elements (5,)
- theta: Any#
- class vector.backends.awkward.LongitudinalAwkwardZ(z: Any)#
Bases:
LongitudinalAwkward
,LongitudinalZ
Class for the
z
(longitudinal) coordinate of Awkward backend.Examples
>>> import vector >>> import awkward as ak >>> a = ak.Array([{"z": [1, 2]}]) >>> l = vector.backends.awkward.LongitudinalAwkwardZ(a["z"]) >>> l LongitudinalAwkwardZ(<Array [[1, 2]] type='1 * var * int64'>,) >>> l.elements (<Array [[1, 2]] type='1 * var * int64'>,)
- property elements: tuple[ArrayOrRecord]#
Longitudinal coordinates (
z
) as a tuple.Examples
>>> import vector >>> l = vector.backends.awkward.LongitudinalAwkwardZ(5) >>> l.elements (5,)
- z: Any#
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float)#
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, z: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, z: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, z: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, z: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray2D(__azumthal: Azimuthal)
- class vector.backends.awkward.MomentumArray2D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.MomentumArray2D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
MomentumAwkward2D
,Array
Defines
awkward
behavior for a 2 dimensional momentum vector.See
MomentumRecord2D
andVectorArray2D
for the correspondingRecord
andVector
classes.- GenericClass#
alias of
VectorArray2D
- MomentumClass#
alias of
MomentumArray2D
- ProjectionClass2D#
alias of
MomentumArray2D
- ProjectionClass3D#
alias of
MomentumArray3D
- ProjectionClass4D#
alias of
MomentumArray4D
- _abc_impl = <_abc._abc_data object>#
- allclose(other: VectorProtocol, rtol: Any = 1e-05, atol: Any = 1e-08, equal_nan: Any = False) Any #
Like
np.ndarray.allclose
, but for MomentumArray4D.
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float)#
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, z: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, z: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, z: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, z: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray3D(__azumthal: Azimuthal)
- class vector.backends.awkward.MomentumArray3D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.MomentumArray3D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
MomentumAwkward3D
,Array
Defines
awkward
behavior for a 3 dimensional momentum vector.See
MomentumRecord3D
andVectorArray3D
for the correspondingRecord
andVector
classes.- GenericClass#
alias of
VectorArray3D
- MomentumClass#
alias of
MomentumArray3D
- ProjectionClass2D#
alias of
MomentumArray2D
- ProjectionClass3D#
alias of
MomentumArray3D
- ProjectionClass4D#
alias of
MomentumArray4D
- _abc_impl = <_abc._abc_data object>#
- allclose(other: VectorProtocol, rtol: Any = 1e-05, atol: Any = 1e-08, equal_nan: Any = False) Any #
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float)#
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, z: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, z: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, z: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, z: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumArray4D(__azumthal: Azimuthal)
- class vector.backends.awkward.MomentumArray4D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.MomentumArray4D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
MomentumAwkward4D
,Array
Defines
awkward
behavior for a 4 dimensional momentum vector.See
MomentumRecord4D
andVectorArray4D
for the correspondingRecord
andVector
classes.- GenericClass#
alias of
VectorArray4D
- MomentumClass#
alias of
MomentumArray4D
- ProjectionClass2D#
alias of
MomentumArray2D
- ProjectionClass3D#
alias of
MomentumArray3D
- ProjectionClass4D#
alias of
MomentumArray4D
- _abc_impl = <_abc._abc_data object>#
- allclose(other: VectorProtocol, rtol: Any = 1e-05, atol: Any = 1e-08, equal_nan: Any = False) Any #
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float)#
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, z: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, z: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, z: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, z: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward2D(__azumthal: Azimuthal)
- class vector.backends.awkward.MomentumAwkward2D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.MomentumAwkward2D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
PlanarMomentum
,VectorAwkward2D
Two dimensional momentum vector class for the Awkward backend. Two dimensional momentum vectors for the users are defined using the
MomentumArray2D
class.See
VectorAwkward2D
for momentum vectors.- property azimuthal: AzimuthalAwkward#
Returns an Azimuthal type object containing the azimuthal coordinates.
Use the
elements
property of the created object to access the coordinates.Examples
>>> import vector >>> a = vector.Array( ... [{"px": 1, "py": 1.1}, {"px": 2, "py": 2.2}], ... ) >>> a.azimuthal AzimuthalAwkwardXY(<Array [1, 2] type='2 * int64'>, <Array [1.1, 2.2] type='2 * float64'>) >>> a.azimuthal.elements (<Array [1, 2] type='2 * int64'>, <Array [1.1, 2.2] type='2 * float64'>)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float)#
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, z: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, z: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, z: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, z: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward3D(__azumthal: Azimuthal)
- class vector.backends.awkward.MomentumAwkward3D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.MomentumAwkward3D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
SpatialMomentum
,VectorAwkward3D
Three dimensional momentum vector class for the Awkward backend. Three dimensional momentum vectors for the users are defined using the
MomentumArray3D
class.See
VectorAwkward3D
for momentum vectors.- property azimuthal: AzimuthalAwkward#
Returns an Azimuthal type object containing the azimuthal coordinates.
Use the
elements
property of the created object to access the coordinates.Examples
>>> import vector >>> a = vector.Array( ... [{"px": 1, "py": 1.1, "z": 0.1}, {"px": 2, "py": 2.2, "z": 0.2}], ... ) >>> a.azimuthal AzimuthalAwkwardXY(<Array [1, 2] type='2 * int64'>, <Array [1.1, 2.2] type='2 * float64'>) >>> a.azimuthal.elements (<Array [1, 2] type='2 * int64'>, <Array [1.1, 2.2] type='2 * float64'>)
- property longitudinal: LongitudinalAwkward#
Returns a Longitudinal type object containing the longitudinal coordinates.
Use the
elements
property of the created object to access the coordinates.Examples
>>> import vector >>> a = vector.Array( ... [{"px": 1, "py": 1.1, "z": 0.1}, {"px": 2, "py": 2.2, "z": 0.2}], ... ) >>> a.longitudinal LongitudinalAwkwardZ(<Array [0.1, 0.2] type='2 * float64'>,) >>> a.longitudinal.elements (<Array [0.1, 0.2] type='2 * float64'>,)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float)#
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, z: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, z: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, z: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, z: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumAwkward4D(__azumthal: Azimuthal)
- class vector.backends.awkward.MomentumAwkward4D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.MomentumAwkward4D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
LorentzMomentum
,VectorAwkward4D
Four dimensional momentum vector class for the Awkward backend. Four dimensional momentum vectors for the users are defined using the
MomentumArray4D
class.See
VectorAwkward4D
for momentum vectors.- property azimuthal: AzimuthalAwkward#
Returns an Azimuthal type object containing the azimuthal coordinates.
Use the
elements
property of the created object to access the coordinates.Examples
>>> import vector >>> a = vector.Array( ... [{"px": 1, "py": 1.1, "z": 0.1, "m": 1}, {"px": 2, "py": 2.2, "z": 0.2, "m": 3}], ... ) >>> a.azimuthal AzimuthalAwkwardXY(<Array [1, 2] type='2 * int64'>, <Array [1.1, 2.2] type='2 * float64'>) >>> a.azimuthal.elements (<Array [1, 2] type='2 * int64'>, <Array [1.1, 2.2] type='2 * float64'>)
- property longitudinal: LongitudinalAwkward#
Returns a Longitudinal type object containing the longitudinal coordinates.
Use the
elements
property of the created object to access the coordinates.Examples
>>> import vector >>> a = vector.Array( ... [{"px": 1, "py": 1.1, "z": 0.1, "m": 1}, {"px": 2, "py": 2.2, "z": 0.2, "m": 3}], ... ) >>> a.longitudinal LongitudinalAwkwardZ(<Array [0.1, 0.2] type='2 * float64'>,) >>> a.longitudinal.elements (<Array [0.1, 0.2] type='2 * float64'>,)
- property temporal: TemporalAwkward#
Returns a Temporal type object containing the temporal coordinates.
Use the
elements
property of the created object to access the coordinates. .. rubric:: Examples>>> import vector >>> a = vector.Array( ... [{"px": 1, "py": 1.1, "z": 0.1, "m": 1}, {"px": 2, "py": 2.2, "z": 0.2, "m": 3}], ... ) >>> a.temporal TemporalAwkwardTau(<Array [1, 3] type='2 * int64'>,) >>> a.temporal.elements (<Array [1, 3] type='2 * int64'>,)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float)#
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, z: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, z: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, z: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, z: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord2D(__azumthal: Azimuthal)
- class vector.backends.awkward.MomentumRecord2D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.MomentumRecord2D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
MomentumAwkward2D
,Record
Defines
awkward
behavior for a 2 dimensional momentum record.See
MomentumArray2D
andVectorArray2D
for the correspondingMomentum
andVector
classes.- GenericClass#
alias of
VectorRecord2D
- MomentumClass#
alias of
MomentumRecord2D
- ProjectionClass2D#
alias of
MomentumRecord2D
- ProjectionClass3D#
alias of
MomentumRecord3D
- ProjectionClass4D#
alias of
MomentumRecord4D
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float)#
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, z: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, z: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, z: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, z: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord3D(__azumthal: Azimuthal)
- class vector.backends.awkward.MomentumRecord3D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.MomentumRecord3D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
MomentumAwkward3D
,Record
Defines
awkward
behavior for a 3 dimensional momentum record.See
MomentumArray3D
andVectorArray3D
for the correspondingMomentum
andVector
classes.- GenericClass#
alias of
VectorRecord3D
- MomentumClass#
alias of
MomentumRecord3D
- ProjectionClass2D#
alias of
MomentumRecord2D
- ProjectionClass3D#
alias of
MomentumRecord3D
- ProjectionClass4D#
alias of
MomentumRecord4D
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float)#
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, z: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, z: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, z: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, z: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.MomentumRecord4D(__azumthal: Azimuthal)
- class vector.backends.awkward.MomentumRecord4D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.MomentumRecord4D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
MomentumAwkward4D
,Record
Defines
awkward
behavior for a 4 dimensional momentum record.See
MomentumArray4D
andVectorArray4D
for the correspondingMomentum
andVector
classes.- GenericClass#
alias of
VectorRecord4D
- MomentumClass#
alias of
MomentumRecord4D
- ProjectionClass2D#
alias of
MomentumRecord2D
- ProjectionClass3D#
alias of
MomentumRecord3D
- ProjectionClass4D#
alias of
MomentumRecord4D
- class vector.backends.awkward.TemporalAwkward#
Bases:
CoordinatesAwkward
,Temporal
Temporal class for the Awkward backend. See -
to construct longitudinal type objects.
- classmethod from_fields(array: Array) TemporalAwkward #
Create a
vector.backends.awkward.TemporalT
or avector.backends.awkward.TemporalTau
, depending on the fields inarray
.Examples
>>> import vector >>> import awkward as ak >>> a = ak.Array([{"tau": [1, 0]}]) >>> t = vector.backends.awkward.TemporalAwkward.from_fields(a) >>> t TemporalAwkwardTau(<Array [[1, 0]] type='1 * var * int64'>,) >>> t.elements (<Array [[1, 0]] type='1 * var * int64'>,)
- classmethod from_momentum_fields(array: Array) TemporalAwkward #
Create a
vector.backends.awkward.TemporalT
or avector.backends.awkward.TemporalTau
, depending on the fields inarray
, allowing momentum synonyms.Examples
>>> import vector >>> import awkward as ak >>> a = ak.Array([{"mass": [1, 0]}]) >>> t = vector.backends.awkward.TemporalAwkward.from_momentum_fields(a) >>> t TemporalAwkwardTau(<Array [[1, 0]] type='1 * var * int64'>,) >>> t.elements (<Array [[1, 0]] type='1 * var * int64'>,)
- class vector.backends.awkward.TemporalAwkwardT(t: Any)#
Bases:
TemporalAwkward
,TemporalT
Class for the
t
(temporal) coordinate of Awkward backend.Examples
>>> import vector >>> import awkward as ak >>> a = ak.Array([{"t": [1, 2]}]) >>> t = vector.backends.awkward.TemporalAwkwardT(a["t"]) >>> t TemporalAwkwardT(<Array [[1, 2]] type='1 * var * int64'>,) >>> t.elements (<Array [[1, 2]] type='1 * var * int64'>,)
- property elements: tuple[ArrayOrRecord]#
Temporal coordinates (
t
) as a tuple.Examples
>>> import vector >>> t = vector.backends.awkward.TemporalAwkwardT(5) >>> t.elements (5,)
- t: Any#
- class vector.backends.awkward.TemporalAwkwardTau(tau: Any)#
Bases:
TemporalAwkward
,TemporalTau
Class for the
tau
(temporal) coordinate of Awkward backend.Examples
>>> import vector >>> import awkward as ak >>> a = ak.Array([{"tau": [1, 2]}]) >>> t = vector.backends.awkward.TemporalAwkwardTau(a["tau"]) >>> t TemporalAwkwardTau(<Array [[1, 2]] type='1 * var * int64'>,) >>> t.elements (<Array [[1, 2]] type='1 * var * int64'>,)
- property elements: tuple[ArrayOrRecord]#
Temporal coordinates (
tau
) as a tuple.Examples
>>> import vector >>> t = vector.backends.awkward.TemporalAwkwardTau(5) >>> t.elements (5,)
- tau: Any#
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float)#
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, z: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, z: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, z: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, z: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray2D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray2D(__azumthal: Azimuthal)
- class vector.backends.awkward.VectorArray2D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.VectorArray2D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
VectorAwkward2D
,Array
Defines
awkward
behavior for a 2 dimensional vector.See
VectorRecord2D
andMomentumArray2D
for the correspondingRecord
andMomentum
classes.- GenericClass#
alias of
VectorArray2D
- MomentumClass#
alias of
MomentumArray2D
- ProjectionClass2D#
alias of
VectorArray2D
- ProjectionClass3D#
alias of
VectorArray3D
- ProjectionClass4D#
alias of
VectorArray4D
- _abc_impl = <_abc._abc_data object>#
- allclose(other: VectorProtocol, rtol: Any = 1e-05, atol: Any = 1e-08, equal_nan: Any = False) Any #
Like
np.ndarray.allclose
, but for VectorArray2D.
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float)#
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, z: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, z: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, z: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, z: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray3D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray3D(__azumthal: Azimuthal)
- class vector.backends.awkward.VectorArray3D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.VectorArray3D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
VectorAwkward3D
,Array
Defines
awkward
behavior for a 3 dimensional vector.See
VectorRecord3D
andMomentumArray3D
for the correspondingRecord
andMomentum
classes.- GenericClass#
alias of
VectorArray3D
- MomentumClass#
alias of
MomentumArray3D
- ProjectionClass2D#
alias of
VectorArray2D
- ProjectionClass3D#
alias of
VectorArray3D
- ProjectionClass4D#
alias of
VectorArray4D
- _abc_impl = <_abc._abc_data object>#
- allclose(other: VectorProtocol, rtol: Any = 1e-05, atol: Any = 1e-08, equal_nan: Any = False) Any #
Like
np.ndarray.allclose
, but for VectorArray3D.
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float)#
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, z: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, z: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, z: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, z: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray4D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorArray4D(__azumthal: Azimuthal)
- class vector.backends.awkward.VectorArray4D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.VectorArray4D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
VectorAwkward4D
,Array
Defines
awkward
behavior for a 4 dimensional vector.See
VectorRecord4D
andMomentumArray4D
for the correspondingRecord
andMomentum
classes.- GenericClass#
alias of
VectorArray4D
- MomentumClass#
alias of
MomentumArray4D
- ProjectionClass2D#
alias of
VectorArray2D
- ProjectionClass3D#
alias of
VectorArray3D
- ProjectionClass4D#
alias of
VectorArray4D
- _abc_impl = <_abc._abc_data object>#
- allclose(other: VectorProtocol, rtol: Any = 1e-05, atol: Any = 1e-08, equal_nan: Any = False) Any #
Like
np.ndarray.allclose
, but for VectorArray4D.
- class vector.backends.awkward.VectorAwkward#
Bases:
object
Mixin class for Awkward vectors.
- _wrap_result(cls: Any, result: Any, returns: Any, num_vecargs: Any) Any #
Wraps the raw result of a compute function as an array of scalars or an array of vectors.
- Parameters:
result – Value or tuple of values from a compute function.
returns – Signature from a
dispatch_map
.num_vecargs (int) – Number of vector arguments in the function that would be treated on an equal footing (i.e.
add
has two, butrotate_axis
has only one: theaxis
is secondary).
- lib: module = <module 'numpy' from '/home/docs/checkouts/readthedocs.org/user_builds/vector/envs/latest/lib/python3.12/site-packages/numpy/__init__.py'>#
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float)#
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, z: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, z: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, z: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, z: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward2D(__azumthal: Azimuthal)
- class vector.backends.awkward.VectorAwkward2D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.VectorAwkward2D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
VectorAwkward
,Planar
,Vector2D
Two dimensional vector class for the Awkward backend. Two dimensional awkward vectors for the users are defined using the
VectorArray2D
class.See
MomentumAwkward2D
for momentum vectors.- property azimuthal: AzimuthalAwkward#
Returns an Azimuthal type object.
Use the
elements
property of the created object to access the coordinates.Examples
>>> import vector >>> a = vector.Array( ... [{"x": 1, "y": 1.1}, {"x": 2, "y": 2.2}], ... ) >>> a.azimuthal AzimuthalAwkwardXY(<Array [1, 2] type='2 * int64'>, <Array [1.1, 2.2] type='2 * float64'>) >>> a.azimuthal.elements (<Array [1, 2] type='2 * int64'>, <Array [1.1, 2.2] type='2 * float64'>)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float)#
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, z: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, z: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, z: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, z: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward3D(__azumthal: Azimuthal)
- class vector.backends.awkward.VectorAwkward3D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.VectorAwkward3D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
VectorAwkward
,Spatial
,Vector3D
Three dimensional vector class for the Awkward backend. Three dimensional awkward vectors for the users are defined using the
VectorArray3D
class.See
MomentumAwkward3D
for momentum vectors.- property azimuthal: AzimuthalAwkward#
Returns an Azimuthal type object containing the azimuthal coordinates.
Use the
elements
property of the created object to access the coordinates.Examples
>>> import vector >>> a = vector.Array( ... [{"x": 1, "y": 1.1, "z": 0.1}, {"x": 2, "y": 2.2, "z": 0.2}], ... ) >>> a.azimuthal AzimuthalAwkwardXY(<Array [1, 2] type='2 * int64'>, <Array [1.1, 2.2] type='2 * float64'>) >>> a.azimuthal.elements (<Array [1, 2] type='2 * int64'>, <Array [1.1, 2.2] type='2 * float64'>)
- property longitudinal: LongitudinalAwkward#
Returns a Longitudinal type object containing the longitudinal coordinates.
Use the
elements
property of the created object to access the coordinates.Examples
>>> import vector >>> a = vector.Array( ... [{"x": 1, "y": 1.1, "z": 0.1}, {"x": 2, "y": 2.2, "z": 0.2}], ... ) >>> a.longitudinal LongitudinalAwkwardZ(<Array [0.1, 0.2] type='2 * float64'>,) >>> a.longitudinal.elements (<Array [0.1, 0.2] type='2 * float64'>,)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float)#
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, z: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, z: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, z: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, z: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorAwkward4D(__azumthal: Azimuthal)
- class vector.backends.awkward.VectorAwkward4D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.VectorAwkward4D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
VectorAwkward
,Lorentz
,Vector4D
Four dimensional momentum vector class for the Awkward backend. Four dimensional momentum vectors for the users are defined using the
MomentumArray4D
class.See
VectorAwkward4D
for momentum vectors.- property azimuthal: AzimuthalAwkward#
Returns an Azimuthal type object containing the azimuthal coordinates.
Use the
elements
property of the created object to access the coordinates.Examples
>>> import vector >>> a = vector.Array( ... [{"x": 1, "y": 1.1, "z": 0.1, "tau": 1}, {"x": 2, "y": 2.2, "z": 0.2, "tau": 3}], ... ) >>> a.azimuthal AzimuthalAwkwardXY(<Array [1, 2] type='2 * int64'>, <Array [1.1, 2.2] type='2 * float64'>) >>> a.azimuthal.elements (<Array [1, 2] type='2 * int64'>, <Array [1.1, 2.2] type='2 * float64'>)
- property longitudinal: LongitudinalAwkward#
Returns a Longitudinal type object containing the longitudinal coordinates.
Use the
elements
property of the created object to access the coordinates.Examples
>>> import vector >>> a = vector.Array( ... [{"x": 1, "y": 1.1, "z": 0.1, "tau": 1}, {"x": 2, "y": 2.2, "z": 0.2, "tau": 3}], ... ) >>> a.longitudinal LongitudinalAwkwardZ(<Array [0.1, 0.2] type='2 * float64'>,) >>> a.longitudinal.elements (<Array [0.1, 0.2] type='2 * float64'>,)
- property temporal: TemporalAwkward#
Returns a Temporal type object containing the temporal coordinates.
Use the
elements
property of the created object to access the coordinates.Examples
>>> import vector >>> a = vector.Array( ... [{"x": 1, "y": 1.1, "z": 0.1, "tau": 1}, {"x": 2, "y": 2.2, "z": 0.2, "tau": 3}], ... ) >>> a.temporal TemporalAwkwardTau(<Array [1, 3] type='2 * int64'>,) >>> a.temporal.elements (<Array [1, 3] type='2 * int64'>,)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float)#
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, z: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, z: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, z: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, z: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord2D(__azumthal: Azimuthal)
- class vector.backends.awkward.VectorRecord2D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.VectorRecord2D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
VectorAwkward2D
,Record
Defines
awkward
behavior for a 2 dimensional vector record.See
VectorArray2D
andMomentumArray2D
for the correspondingVector
andMomentum
classes.- GenericClass#
alias of
VectorRecord2D
- MomentumClass#
alias of
MomentumRecord2D
- ProjectionClass2D#
alias of
VectorRecord2D
- ProjectionClass3D#
alias of
VectorRecord3D
- ProjectionClass4D#
alias of
VectorRecord4D
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float)#
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, z: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, z: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, z: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, z: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord3D(__azumthal: Azimuthal)
- class vector.backends.awkward.VectorRecord3D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.VectorRecord3D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
VectorAwkward3D
,Record
Defines
awkward
behavior for a 3 dimensional vector record.See
VectorArray3D
andMomentumArray3D
for the correspondingVector
andMomentum
classes.- GenericClass#
alias of
VectorRecord3D
- MomentumClass#
alias of
MomentumRecord3D
- ProjectionClass2D#
alias of
VectorRecord2D
- ProjectionClass3D#
alias of
VectorRecord3D
- ProjectionClass4D#
alias of
VectorRecord4D
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float)#
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, z: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, eta: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, theta: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, z: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, eta: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, theta: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, pz: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, z: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, pz: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, z: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, pz: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, z: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, pz: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, pz: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, z: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, pz: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, theta: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, theta: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, theta: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, theta: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, eta: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, eta: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, eta: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, eta: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, z: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, pz: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, theta: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, eta: float, t: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, ptau: float, phi: float, z: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, ptau: float, phi: float, pz: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, ptau: float, phi: float, theta: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, ptau: float, phi: float, eta: float, tau: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, pE: float, phi: float, z: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, pE: float, phi: float, pz: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, pE: float, phi: float, theta: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, pE: float, phi: float, eta: float, E: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, pe: float, phi: float, z: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, pe: float, phi: float, pz: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, pe: float, phi: float, theta: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, pe: float, phi: float, eta: float, e: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, z: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, pz: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, theta: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, eta: float, energy: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, pM: float, phi: float, z: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, pM: float, phi: float, pz: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, pM: float, phi: float, theta: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, pM: float, phi: float, eta: float, M: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, pm: float, phi: float, z: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, pm: float, phi: float, pz: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, pm: float, phi: float, theta: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, pm: float, phi: float, eta: float, m: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, z: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, pz: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, theta: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, x: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, y: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, px: float, py: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, rho: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(*, pt: float, phi: float, eta: float, mass: float)
- class vector.backends.awkward.VectorRecord4D(__azumthal: Azimuthal)
- class vector.backends.awkward.VectorRecord4D(__azumthal: Azimuthal, __longitudinal: Longitudinal)
- class vector.backends.awkward.VectorRecord4D(__azumthal: Azimuthal, __longitudinal: Longitudinal, __temporal: Temporal)
Bases:
VectorAwkward4D
,Record
Defines
awkward
behavior for a 4 dimensional vector record.See
VectorArray4D
andMomentumArray4D
for the correspondingVector
andMomentum
classes.- GenericClass#
alias of
VectorRecord4D
- MomentumClass#
alias of
MomentumRecord4D
- ProjectionClass2D#
alias of
VectorRecord2D
- ProjectionClass3D#
alias of
VectorRecord3D
- ProjectionClass4D#
alias of
VectorRecord4D
- vector.backends.awkward._arraytype_of(awkwardtype: Any, component: str) Any #
- vector.backends.awkward._aztype_of(recordarraytype: Any, is_momentum: bool) Any #
- vector.backends.awkward._class_to_name(cls: type[VectorProtocol]) str #
- vector.backends.awkward._lookup_field(record_type: Any, name: str) int #
- vector.backends.awkward._ltype_of(recordarraytype: Any, is_momentum: bool) Any #
- vector.backends.awkward._no_record(x: Array) Array | None #
- vector.backends.awkward._numba_lower(context: Any, builder: Any, sig: Any, args: Any) Any #
- vector.backends.awkward._numba_typer_Momentum2D(viewtype: Any) Any #
- vector.backends.awkward._numba_typer_Momentum3D(viewtype: Any) Any #
- vector.backends.awkward._numba_typer_Momentum4D(viewtype: Any) Any #
- vector.backends.awkward._numba_typer_Vector2D(viewtype: Any) Any #
- vector.backends.awkward._numba_typer_Vector3D(viewtype: Any) Any #
- vector.backends.awkward._numba_typer_Vector4D(viewtype: Any) Any #
- vector.backends.awkward._reduce_count(array: VectorArray2D | VectorArray3D | VectorArray4D | MomentumArray2D | MomentumArray3D | MomentumArray4D, mask_identity: bool) VectorProtocol #
- vector.backends.awkward._reduce_count_nonzero(array: VectorArray2D | VectorArray3D | VectorArray4D | MomentumArray2D | MomentumArray3D | MomentumArray4D, mask_identity: bool) Any #
- vector.backends.awkward._reduce_sum(array: VectorArray2D | VectorArray3D | VectorArray4D | MomentumArray2D | MomentumArray3D | MomentumArray4D, mask_identity: bool) VectorProtocol #
- vector.backends.awkward._ttype_of(recordarraytype: Any, is_momentum: bool) Any #
- vector.backends.awkward._yes_record(x: Array) float | Record | None #
- vector.backends.awkward.impl(array: VectorArray2D | VectorArray3D | VectorArray4D | MomentumArray2D | MomentumArray3D | MomentumArray4D, mask_identity: bool) Any #