vector._compute.spatial.rotate_quaternion module

vector._compute.spatial.rotate_quaternion module#

Spatial.rotate_quaternion(self, u, i, j, k)
vector._compute.spatial.rotate_quaternion.cartesian(lib, u, i, j, k, x, y, z)#
vector._compute.spatial.rotate_quaternion.dispatch(u: Any, i: Any, j: Any, k: Any, vec: Any) Any#
vector._compute.spatial.rotate_quaternion.make_conversion(azimuthal, longitudinal)#